Monster Hunter Board Game | 怪物猎人桌游
- 2019年1月1日
- 讀畢需時 2 分鐘
已更新:2020年5月29日
Introduction
Xintao and I made a board game based on Monster Hunter in a Game Theory & Level Design class. It's a cooperate game and players can walk around the map by rolling the 4 sided-dice. They will experience random events, collect resources to make items or upgrade their weapons while exploring this world. In the end, players need to work together and use weapons to find and kill the boss.
在游戏原理与关卡设计课上,我和Xintao做了一款改编自怪物猎人的桌游。这是一个合作类的游戏,玩家可以通过掷四面骰子来探索地图。游戏总共分为两个阶段,第一阶段玩家可以探索地图上各种随机事件,收集资源,制作道具或者升级武器。玩家发现Boss行踪后会进入第二阶段,大家需要根据怪物的行动卡做出对策,比如躲避技能,攻击弱点等等以最终打败boss。

Rulebook
Card

This board game includes more than 200 cards. They are divided into the following sections:
Boss, Event, Item, PlayerAction, Resource, Weapon
Boss Card
The player who encounter the boss draw “Boss Action” cards. Excute the cards one by one and follow the instruction on the card. Count the damage of the boss or other effects to the player.
Event Card
On each turn, player can draw the event card on his/her square after the move depends on his/her needs.
Item Card
Each player need to draw four “Item” cards at the game setup phase. On each turn, player can use one item card on his/her square after the move depends on his/her needs.
PlayerAction Card
Once the player got the X card from “Boss Action” cards during boss fight, each player can draw PlayerAction cards ( Until the number of cards = Stamina )
Resource Card
On each turn, player can get one resource card on his/her square after the move depends on his/her needs. Player can ppgrade one level for the weapon by consuming the resource cards. Player can also trade one kind of resource cards with other players if they’re at the same square and with their permission.
Weapon Card
Each player need to select one weapon card at the game setup phase.






































































































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