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Legend of Cat | 猫的传说

  • 2020年5月29日
  • 讀畢需時 3 分鐘

已更新:2021年3月12日


Abstract


My thesis is to design a puzzle and adventure game where the player can control a cat to solve puzzles to survive and adapt to an oppressive human society. The game is a metaphor for adapting to a new environment and culture that people experience.

The visual and sound parts such as models and music, I will work with other art students or use online resources. My contribution will focus on game design, coding, and integrating the art assets in Unreal.

From this project, I would like to learn how to convey the metaphor idea to the audience through narratives of the game and improve level design skills in developing a complete game project.


《猫的传说》是我的毕业设计项目,我希望能做一款冒险类的游戏,玩家可以操作一只猫在人类的追捕下中生存与冒险,借此表达人们在适应新环境与文化时的体验。这款游戏使用虚幻四引擎制作,美术与声音部分将使用部分网络资源或者与其他专业同学合作,我主要负责的部分是游戏与关卡设计,脚本编写,和素材资源整合。我希望从这个项目中学习到如何通过游戏来叙事与表达寓意,并且提升在完整游戏项目中关卡设计的能力。



Description


Genre/Gameplay​

Adventure


High Concept

Legend of Cat is a third-person adventure game on PC, where the player can control a cat to dodge enemies to survive and adapt in an oppressive human society. The game is a metaphor for adapting to a new environment and culture that people experience.


Setting - Background Story

The scene takes place in a retro-futuristic world around the early 20th century. Human society has just experienced several massive wars, and some of them need to find a new place for home.


Cats are high intelligent animals and have their own kingdom, but human invade them and build a lab to turn them into docile cats.


A cat escapes from the lab, but some of his abilities get restricted. He tries to recover himself and survived in human city. In the end, he finds the lab and leads all cats to a new home.


Core Gameplay Loops

In this game, it has three core gameplay loops.



Mechanics

  • Don’t get caught by enemies. Hide and choose the- right timing & path to escape.

  • Use “meow” to lead cats in the lab to follow you and to escape together.

  • Use “meow” to distract enemies and lead them to other places. (Key Feature)

  • *Stay with Cat Lover to keep safe. (Developing)


Design of Experiencing Narratives


1. Map





  • Small, non-linear environment with narrative elements.







2. Cinematic



  • Add level sequences & subtitles during gameplay






3. Camera Setting

  • Free Third-person Camera

  • Spline Camera


4. How to direct the player’s path

  • Set a landmark or a goal to attract player to come

  • Create danger to push player to the certain area

  • Add constraint to player’s abilities to limit the area could be explored




Prototype

This video shows my initial concept of this game.



Sample Level Design

This sample level includes the main mechanics of my project.



Iteration 1


The first iteration shows the main art style, mechanics and how will the player experience in the map.





Iteration 2


This version shows the complete gameplay and walkthrough of level 1. Players can experience the full upper level environment which also includes hidden collections.


Level setup


This part shows the full route and walkthrough of the level.



Details


During the gameplay, player can follow the bird to find the next destination. There's text notice in each check point to help players to learn the mechanics. To improve the experience of the nature, I also add some creatures particles and ambient sound.


Screenshot


Video


Part1


Part2


Part3




 
 
 

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© 2026 by Yujie Chen

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